Gaddammit, SpaceChem

[brevs IMGBASE="/img/spacechem/addiction/" /] nope [br]

So here I was, thinking I could have a nice and relaxing easter. But then the spacechem bug bit me again, so now I just have to write down some assignments to solve when AFK.

[img src="[$IMGBASE]easter-assignments.jpg" thumb="640" /]

But I can stop anytime I want! Really!

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Oh, I also found this on a penny-arcade thread:

this goddamned game. spend 20-40 minutes finishing a level and think "hey I'm pretty clever" only to load the next one and have the game kick you in the balls and whisper "nope, you're actually dumb as shit" in your ear while you're rolling on the ground

Yeah. That's pretty much sums it up.

SpaceChem tutorial : Fun With Water

[brevs IMGBASE="/img/spacechem/water/" /] [[toc]] [h2 id="sec-intro"]Introduction[/h2]

One of the great things about SpaceChem is that you're completely free in the approach to a solution, so you can let your creativity run wild. At the same time, one of the worst things about Spacechem is that you're completely free in the approach to a solution, so you have to let your creativity run wild. This means that, at first, you might have no idea where to start. And even if you do, the solution you come up with might be, well, let's be generous and say‘not exactly brilliant’. For that reason, I'd like to show a few common patterns that can serve as starting points for efficient solutions.

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For this, I will use the assignment shown in SpaceChem's introduction video, where you use hydrogen (α) and oxygen (β) to create water (ω). This is ideal for two reasons. First, like any good introduction video, it shows the building process and what happens when a command is activated, so you should have some idea of how things work in this game. Second, it's also actually a terribly inefficient solution, so we can try to optimize it :).

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Wet paint (this is not an instruction)

hhhyeah, I guess it's time to give this thing a new theme. Had the old style since, what, 2007 and drab gray is out, right? And now that IE6/7 are firmly on the way out, I can do nice CSS 2/3 effects like rounded borders and shadows and the like. Yay. For better or worse I also added ShareThis buttons, but as they're a little heavy on the javascript I might have to remove them from the frontpage later. I'll see how it goes.

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I'm sure there will still be some CSS bugs here and there, but I think I've covered most of them.