Sigh.
So it looks like WordPress has updated itself and everything got b0rked. I'm trying to fix things, but there have been so many changes in the last ... ten years?!? Damn.
I'm not even sure where to start. So yeah: :\
Sigh.
So it looks like WordPress has updated itself and everything got b0rked. I'm trying to fix things, but there have been so many changes in the last ... ten years?!? Damn.
I'm not even sure where to start. So yeah: :\
So the other day a collegue of mine shown me the 3dview of Firefox's inspector tool. It's seriously awesome.
Firefox -> Inspect element (Q) -> 3dview
This is just an update to synchronize what I have with devkitPro's distribution of grit. This includes updates to the makefile, and turning back the way the size-constant was defined back to a #define
. Apparently, const
s aren't constanty enough for C compilers for use in array declarations. Shame, I would have liked to get rid of macros as much as possible :(.
In any case, the two versions should be identical again (with one small exception, namely that my version emits a .size
directive for assembly, but that's a minor something that should not affect anyone.)
Okay, so it's been a while, but there's finally a new version for grit.
[br]
First of all, the vector::insert
should finally be fixed. And there was much rejoicing. I've also added an option for forcing the map palette-index (-mp <num>, which should help with NDS backgrounds that use ext-palettes.
Also – and this one is pretty big – I've completely replaced the tile-mapping routines for something more general. The new method should be able to handle variable-sized tiles (-tw <n> and -th <n>) and is mostly independent of bitdepth. Specifically, bitdepths over 8 bpp can be handled as well, at least in principle. It also means that the external tileset can be a metatile-set as well now, which is good if you're using metatiles.
With this new method also comes a way to create a custom bitformat for maps (-mB flag). I'm not entirely sure how this can be used yet, but using more than 10 bits for the tile-index, or a 1bpp collision map should be possible now.
Since this is a fairly major change, I kinda expect there's still some bugs in the system. I have tested it for a number of options, but you know how it is with multi-platform stuff. In particular, if any of you big-endian-system users have trouble now, this will probably be the cause.
And now I will leave you with a …
From xkcd (obviously)
[img src="[$IMGBASE]spirit.png" alt="On January 26th, 2274 Mars days into the mission, NASA declared Spirit a 'stationary research station', expected to stay operational for several more months until the dust buildup on its solar panels forces a final shutdown."/]T_T
Random trivia: today is January 2nd, 2010. Or, in the One True Date Formatting, 20100102 : a symmetrical date. The next one won't be November next year.